TODD NOREEN
SYSTEMS DESIGNER / TECHNICAL ARTIST
SHORT SUMMARY
I'm a versatile Systems Designer with 5+ years of experience in Unreal Engine 5, gameplay prototyping, and multiplayer systems. I have a proven track record delivering VR and UE5 gameplay projects, with expertise in Blueprint, GAS, and cross-team collaboration between design, engineering, and art.
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I also pride myself on being a bridge between programmers and artists- Working to implement various forms of art into gameplay such as blueprints, interfaces, blend spaces, anim BPs, cues, sequences, physics assets, and more. I also apply my artistic capabilities in a more direct form with the creation of materials, models, animations, and VFX via niagara and cascade.
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I'm passionate about games, love collaborating, and always looking to learn more about the development process.

EDUCATION
Bachelor of Art - University of Wisconsin Whitewater -
May 2019
Major - Media Arts and Game Development
Minor- Computer Science
Emphasis- Visual Media Design
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Graduate-level coursework in Computer Science - University of Wisconsin Whitewater
Standing (4.0 GPA)
SKILLS
Unreal Engine - Anim BPS, Blueprints, Cascade, Control Rig, GAS, Levels Materials, MOCAP, Modeling, Networking, Niagara, Physics, Sequencer, Virtual Reality, Widgets
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Software - Maya, Zbrush, Substance Painter/Designer, Photoshop, Illustrator, After Effects, Unity, Perception Neuron, Character Creator, IClone
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Language - Java, HTML, JavaScript, C++, C#, Python
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CONTACT ME
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS