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TODD NOREEN

TECHNICAL ARTIST

SHORT SUMMARY

I'm a technical artist working in UE5 at MassVR, a Virtual Reality team known for arena based VR games such as VR Champions and Hallow Realm as well as more recently- INVERSE (available on Quest 2).

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I pride myself on being the bridge between programmers and artists- Working to implement various forms of art into gameplay such as blueprints, interfaces, blend spaces, anim BPs, cues, sequences, physics assets, and more.  I also apply my artistic capabilities in a more direct form with the creation of materials, models, animations, and VFX via niagara and cascade.

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I'm passionate about games, love collaborating, and always looking to learn more about the development process. 

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EDUCATION

Bachelor of Art - University of Wisconsin Whitewater - Recieved May 2019

Major - Media Arts and Game Development

Minor- Computer Science

Emphasis- Visual Media Design

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Master Of Computer Science - University of Wisconsin Whitewater

In Progress/On Hold

SKILLS

Unreal Engine - Anim BPS, Blueprints, Cascade, Control Rig, GAS, Levels    Materials, MOCAP, Modeling, Networking, Niagara, Physics, Sequencer, Virtual Reality, Widgets

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Software - Maya, Zbrush, Substance Painter/Designer, Photoshop, Illustrator, After Effects, Unity, Perception Neuron, Character Creator, IClone

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 Language - Java, HTML, JavaScript, C++, C#, Python

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Contact

CONTACT ME

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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