TODD NOREEN
TECHNICAL ARTIST
SHORT SUMMARY
I'm a technical artist working in UE5 at MassVR, a Virtual Reality team known for arena based VR games such as VR Champions and Hallow Realm as well as more recently- INVERSE (available on Quest 2).
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I pride myself on being the bridge between programmers and artists- Working to implement various forms of art into gameplay such as blueprints, interfaces, blend spaces, anim BPs, cues, sequences, physics assets, and more. I also apply my artistic capabilities in a more direct form with the creation of materials, models, animations, and VFX via niagara and cascade.
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I'm passionate about games, love collaborating, and always looking to learn more about the development process.

EDUCATION
Bachelor of Art - University of Wisconsin Whitewater - Recieved May 2019
Major - Media Arts and Game Development
Minor- Computer Science
Emphasis- Visual Media Design
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Master Of Computer Science - University of Wisconsin Whitewater
In Progress/On Hold
SKILLS
Unreal Engine - Anim BPS, Blueprints, Cascade, Control Rig, GAS, Levels Materials, MOCAP, Modeling, Networking, Niagara, Physics, Sequencer, Virtual Reality, Widgets
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Software - Maya, Zbrush, Substance Painter/Designer, Photoshop, Illustrator, After Effects, Unity, Perception Neuron, Character Creator, IClone
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Language - Java, HTML, JavaScript, C++, C#, Python
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CONTACT ME
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS