TODD NOREEN
SYSTEMS DESIGNER / TECHNICAL ARTIST
SHORT SUMMARY
I'm a versatile Systems Designer with 5+ years of experience in Unreal Engine 5, gameplay prototyping, and multiplayer systems. I have a proven track record delivering VR and UE5 gameplay projects, with expertise in Blueprint, GAS, and cross-team collaboration between design, engineering, and art.
I also pride myself on being a bridge between programmers and artists- Working to implement various forms of art into gameplay such as blueprints, interfaces, blend spaces, anim BPs, cues, sequences, physics assets, and more. I also apply my artistic capabilities in a more direct form with the creation of materials, models, animations, and VFX via niagara and cascade.
I'm passionate about games, love collaborating, and always looking to learn more about the development process.

EDUCATION
Bachelor of Art - University of Wisconsin Whitewater -
May 2019
Major - Media Arts and Game Development
Minor- Computer Science
Emphasis- Visual Media Design
Graduate-level coursework in Computer Science - University of Wisconsin Whitewater
Standing (4.0 GPA)
SKILLS
Unreal Engine - Anim BPS, Blueprints, Cascade, Control Rig, GAS, Levels Materials, MOCAP, Modeling, Networking, Niagara, Physics, Sequencer, Virtual Reality, Widgets
Software - Maya, Zbrush, Substance Painter/Designer, Photoshop, Illustrator, After Effects, Unity, Perception Neuron, Character Creator, IClone
Language - Java, HTML, JavaScript, C++, C#, Python
CONTACT ME
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS