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TODD NOREEN

SYSTEMS DESIGNER / TECHNICAL ARTIST

SHORT SUMMARY

I'm a versatile Systems Designer with 5+ years of experience in Unreal Engine 5, gameplay prototyping, and multiplayer systems. I have a proven track record delivering VR and UE5 gameplay projects, with expertise in Blueprint, GAS, and cross-team collaboration between design, engineering, and art.

I also pride myself on being a bridge between programmers and artists- Working to implement various forms of art into gameplay such as blueprints, interfaces, blend spaces, anim BPs, cues, sequences, physics assets, and more.  I also apply my artistic capabilities in a more direct form with the creation of materials, models, animations, and VFX via niagara and cascade.

I'm passionate about games, love collaborating, and always looking to learn more about the development process. 

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EDUCATION

Bachelor of Art - University of Wisconsin Whitewater -

May 2019

Major - Media Arts and Game Development

Minor- Computer Science

Emphasis- Visual Media Design

Graduate-level coursework in Computer Science - University of Wisconsin Whitewater

Standing (4.0 GPA)

SKILLS

Unreal Engine - Anim BPS, Blueprints, Cascade, Control Rig, GAS, Levels    Materials, MOCAP, Modeling, Networking, Niagara, Physics, Sequencer, Virtual Reality, Widgets

Software - Maya, Zbrush, Substance Painter/Designer, Photoshop, Illustrator, After Effects, Unity, Perception Neuron, Character Creator, IClone

 Language - Java, HTML, JavaScript, C++, C#, Python

Contact

CONTACT ME

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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