VR CHAMPIONS
ROLE
Technical Artist
MY WORK
Created a variety of particle effects using both Cascade and Niagara, covering everything from weapon pickups and swaps to impact hit effects and other gameplay moments.
Built an interactable grass system that dynamically reacted to VR pawn movement and hand collisions, enhancing environmental responsiveness and immersion.
Developed a spline-based AI pathing tool, designed for artist-friendly workflows, allowing level artists to easily create randomized, non-linear AI movement paths without engineering support.
Implemented IK handling and aim offset adjustments to ensure VR weapons aligned correctly with player hand positioning, improving targeting feel and immersion.
Contributed to additional VR-focused gameplay systems aimed at improving player feedback, world interactivity, and combat responsiveness.
YEAR
2020
GENRE
PVP Shooter
PLATFORM
Arena VR

WEAPON SWAP VFX


Interactive Foliage


Spline Based Path System











