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VR CHAMPIONS

ROLE

Technical Artist

MY WORK

Created a variety of particle effects using both Cascade and Niagara, covering everything from weapon pickups and swaps to impact hit effects and other gameplay moments.

 

Built an interactable grass system that dynamically reacted to VR pawn movement and hand collisions, enhancing environmental responsiveness and immersion.

Developed a spline-based AI pathing tool, designed for artist-friendly workflows, allowing level artists to easily create randomized, non-linear AI movement paths without engineering support.

Implemented IK handling and aim offset adjustments to ensure VR weapons aligned correctly with player hand positioning, improving targeting feel and immersion.

Contributed to additional VR-focused gameplay systems aimed at improving player feedback, world interactivity, and combat responsiveness.

YEAR

2020

GENRE

PVP Shooter

PLATFORM

Arena VR

WEAPON SWAP VFX

Interactive Foliage

Spline Based Path System

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